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Frequences
About

Platforms: PC

Engine: Unity 5.1

Genre: Arcade car game

Time: 5 Days

Team: 6 members

Description

Project realized in 5 days with a team of 6 people. The basic theme was "the strategy of least effort."


Designed for a VR experience, the player controls a car and can go from right to left on three tracks. He also has the ability to change the radio with the directional cross, changing the radio will allow to change completely the level design, and the universe. So the more the player will wish a visually worked universe and a quality music, the more he will have a difficult level design. 3 minutes to survive and 3 lives, which experience will the player choose to be able to finish the game? Quality or ease?

My work on it

I was one of the 4 game designer. I proposed the main idea, worked on the level design integration and tweaking.

Game Design
  • Proposition and modification of the main concept
  • Creation of game design documents
  • Tweak of the elements and the player character
  • Integration of gameplay elements

Level Design
  • Level design integration
  • Collaboration with the artist on the project to propose musical and universal elements
  • Tweak of the levels

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