
Soul Transfer
About
Platforms: PC
Engine: Unreal Engine 4
Genre: Action / Puzzle
Time: Started in 06/21
Team: 3 members in our personal time
Myself as a game designer and two collaborators as programmers
Description
Soul Transfer is action puzzle game with a simple mechanic : when you kill someone, you incarnate him/her.
Use their talents and properties to advance through the levels and discover who you really are.
Challenges
All the challenges that few people doing an indie game in their extra times !!
The objective is to finish a vertical slice / poc to prove the interest of the pitch. We are going to do some playtests in september
Current state of project :
Integration of first level design situations
Qualities
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The concept is simple but soooo diverse, you can make so much different situations.
Every characters and every gameplay bricks added are so much new situations possible. -
When the gameplay and the flow is fine tuned, it is so satisfying to pass from a character to another
Defaults
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Working on so much different characters is a challenge, the game will need a lot of planification, documentation and polish to be great.
Level Design
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Creation of documentation for prototype level designing
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Writing of prototype level design
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Implementation in Unreal Engine of level design
Producer
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Prioritizing of tasks
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Creation of Trello, Google Docs and automation between this tools to assure good communication and no time lost on managing of project
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Testing, bug creation and organization
Game Design
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Writing the Game Design elements
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Proposition of gameplay bricks and characters
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Creation of main document for brainstorming but also acting as a game bible
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Tweak of characters and traps