
Stickyboy
About
Platforms: PC
Engine: Unity 5.1
Genre: 3D-Plateform, 'Physics' game
Time: Half-time 5 months
December / 2015 to June / 2016
Team: 10 members
Awards / recognition:
Isart Digital (internal competition with over 50 professionals of the indutry) : Best Gameplay
Ping 2016 - Nominee to best student game
Laval virtual 2016 - Nominee to 'Demos' section
Indie Prize 2016 - Nominee to best Student Game
Description
Stickyboy: the Curse of Oilytown is a 3D Platformer student project. It features a 20-30 minutes single player campaign oriented on humorous gameplay situations.The main character has a special mutation: the sticky mode. When he activates it, his hands and feet can stick to any surface : blending physical ragdoll game type to a more classic 3D plateformer experience.
Level Design
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CONCEPTING
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Paper-design of gameplay bricks
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Rational level design documents
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Develop proof of concept
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DEVELOPMENT
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Prototyping and greyboxing level design situations in Unity
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Iterate gameplay elements to final
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Implementations and tweak in Unity of
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Dynamic objects
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Colliders
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Script events (Gameplay,Sound, Camera, FX)
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Script variables
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Tweaking of global level design based on playtesting
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Challenges
I was one of the two game designer on this last school project, the only asked requirement was to make at least 20 minutes of gameplay. This project was really challenging : It was a half-time project (I was alterning with my traineership at Tralalere and my free-lance project Virtual Dream center)
Quality Assurance
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TESTING
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Gameplay testing for tweaking
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Level design testing and analyze of global game flow
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Unity & Wwise engine testing
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PLAYTESTING
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Running tests and collecting data
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Bug report and analyze
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Summarize player experience
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Game Design
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DOCUMENTATION
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Writing and updating the Game Design Document
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Research and writing on the overworld design (World, Music, Story)
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DEVELOPMENT
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Core-gameplay design prototyping
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Visual and written story-telling implementation
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TEAM-WORKING
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Organising brainstorm sessions for macro-design choice and elaboration
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Point of contact of team for homogeneity to gameplay experience.
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Managing global integration
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