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Tetha
About

Platforms: Android

Engine: Unity 5.1

Genre: Endless Runner

Time: Half-time 4 months

Team: 14 members

Awards / recognition:

Isart Digital (internal competition with over 10 professionals of the industry) : Best gameplay

Description

Tetha is an endless runner mobile game where you control Orh from the comics "L'incal".
Use your phone controls to metamorph yourself to pass the obstacles.

Level Design
  • CONCEPTING

    • Paper-design of gameplay bricks

    • Rational level design documents

  • DEVELOPMENT

    • Prototyping and greyboxing level design situations in Unity

    • Iterate gameplay elements to final

    • Implementations and tweak in Unity of

      • Dynamic objects

      • Colliders

      • Script events (Gameplay,Sound, Camera, FX)

    • Tweaking of global level design based on playtesting

Challenges

I was one of the four game designers on this project.
The challenge was to make an android game following the world of l'Incal that would last at least 15 minutes.
It was my first group project on unity, it was challenging discovering the software and trying to deliver the best experience in a platformer genre on this device.

Quality Assurance
  • TESTING

    • Gameplay testing for tweaking

    • Level design testing and analyze of global game flow

  • PLAYTESTING

    • Running tests and collecting data

      • Bug report and analyze

      • Summarize player experience

Game Design
  • Writing and updating the Game Design Document
  • Core-gameplay design prototyping
  • Organising brainstorm sessions for macro-design choice and elaboration
  • Point of contact of team for homogeneity to gameplay experience.

  • Managing global integration

Qualities
  • The tutorial was quite great, as the player need to learn 4 forms. I am happy that we implemented a quite progressive tutorial (a bit slow nonetheless)

  • When the players enters the flow of gameplay, it is satisfying switching forms to adapt to the situation

  • The UI to show what can kill the player in each forms is working great

Defaults
  • Too much difficult. The skill needed is increasingly too much and ask too short timing and reactions. The game can be quite frustrating for some players

  • Some parts in the LD are too difficult to read well and can lead to confusion

  • The motion controls can be a bit hard, not tuned well

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