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Vinci Energies Stand
About

Platforms: PC + HTC VIVE

Engine: Unity 5.1

Genre: VR experience

Time: 1 month

Team: 1 game designer

Description

This project is a 10 minutes VR + 4D chair experience presented in professional salon to demonstrate the capacity of control that Vinci can give to cities structure. 

My Work on it

I was the game designer for this project.
It had really specific criterias for the experience : 10 minutes max, people who are not players, that they cannot lose and to follow an already existing scenario wanted by the studio. I integrated the use of a 4D chair experience and the VR motions controls to a simple arcade game where you resolve situations by using a virtual board

Qualities
  • I managed to follow the already existing scenario and find different VR gameplays that suit it.

  • The client was pleased with the proposition

Defaults
  • I was not a part of the integration to the motor

  • I didn't had the chance to test it at all. 
    Maybe it was completly changed after the end of my work and I have no idea

Game Design
  • Proposition of a gameplay experience to the team
  • Creation of Walkthrough documents for presentation to the client
  • Documentation of needed elements for integration for technical and artistic teams

Level Design
  • Proposition of level progressions
  • Documentation of level elements and feedbacks
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